[Scummvm-devel] AdLib

Sean Young sean at mess.org
Mon Apr 22 08:04:08 CEST 2002


On Fri, Apr 19, 2002 at 08:07:17AM +0800, J.Brown (Ender/Amigo) wrote:
> Sam and Max doesn't use adlib. So the new sound code defaults to MIDI
> music only. create_thread is called to create a sound thread.

Please correct me if I'm wrong:

AFAIK Sam and Max does not support adlib (OPL2), but it does support the 
Sound Blaster (OPL3); by the time Sam and Max was released the Sound Blaster 
was already popular, so Adlib support wasn't needed any more.

The fmopl.cpp should support the OPL3. MAME's src/sound/3812intf.[ch]
shows how to use it. IMHO it would be great to have Sound Blaster support 
because it would enable music in Sam and Max, and give better sound in many 
other games (stereo sound, more channels etc.)


Sean




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