[Scummvm-devel] SCUMM documentation update

J.Brown (Ender/Amigo) ender at enderboi.com
Fri Feb 1 07:48:39 CET 2002


Hmm, all the CGI on all the hosted sites seems to be broken...

Anyway, that aside.. my latest toy is ripping scummvm apart to make it run
Zak256 (and hopefully other .lfl games) before The Zak256 crew does :)

All the graphics stuff and decoding stuff is done... the vm is kind of
mostly working.. so hopefully another week or work - less getting bored
with it :p


Regards,        | It's always bad news in computing.. and beware
		| of anything claming to be good news - because
                | its probably a virus. - Salmon Days
        Ender   |
  (James Brown) | [Nehahra, EasyCuts, PureLS, www.QuakeSrc.org]

On Thu, 31 Jan 2002, Jake wrote:

> Date: Thu, 31 Jan 2002 20:06:53 -0800
> From: Jake <jakerr at cats.ucsc.edu>
> To: scummvm-devel at lists.sourceforge.net
> Subject: Re: [Scummvm-devel] SCUMM documentation update
>
> Oops, bah I feel dumb :) I've sent a couple messages "to this list" only to
> discover that I never see them again. I am a fool and hit reply and sent
> them to whoever originated the message, not the list itself. Sorry to both
> of you who got random messages from me.
>
> Mixnmojo just finished yet another horrendous server move, but it's back and
> existing again almost, again. What a sorry goddamn site, huh? For like 5
> months it's had a temporary page up but its literally 99% done and ready to
> reopen. Sorry for the delay and all that.
>
> Wish someone had told us about ScummVM earlier, I'm hopelessly addicted to
> this list even though I can only follow about 10% of whats going on :)
>
> Jake
> jake at mixnmojo.com
>
>
> on 1/31/02 2:39 AM, David Given at dg at tao-group.com wrote:
>
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > I've done some more of the SCUMM documentation. Apart from fixing some little
> > stuff like the version list (thanks, Yazoo) I've deciphered Arrays and
> > documented them, including the various array opcodes in both V5 and V6. Did
> > *you* know that the V6 bytecode engine had dynamic memory allocation? I
> > certainly didn't.
> >
> > I've also worked out a lot of the VM and how threads are handled. It seems
> > quite odd. Anyone want to have a look and tell me how badly I got it wrong?
> >
> > http://www.plover.net/~hjalfi/scumm/ (multi-page version)
> > http://www.plover.net/~hjalfi/scumm/scumm.html (single page)
> > http://www.plover.net/~hjalfi/scumm/scumm.dvi
> > http://www.plover.net/~hjalfi/scumm/scumm.pdf
> >
> > BTW, anyone know what happened to Mix'n'mojo?
> >
> > - --
> > +- David Given --------McQ-+ "The sky was the perfect untroubled blue of a
> > |  Work: dg at tao-group.com  | television screen, tuned to a dead channel." ---
> > |  Play: dg at cowlark.com    | Neil Gaiman, _Neverwhere_
> > +- http://www.cowlark.com -+
> >
> > -----BEGIN PGP SIGNATURE-----
> > Version: GnuPG v1.0.6 (GNU/Linux)
> > Comment: For info see http://www.gnupg.org
> >
> > iD8DBQE8WR7rf9E0noFvlzgRAs72AJ4wRTkkXXr9coNmlLkm8/d1tRvtxQCfSV+Q
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> > =R1+9
> > -----END PGP SIGNATURE-----
> >
> > _______________________________________________
> > Scummvm-devel mailing list
> > Scummvm-devel at lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/scummvm-devel
> >
>
>
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