[Scummvm-devel] Sam & Max unfinishable

David Given dg at cowlark.com
Mon Jul 1 08:53:15 CEST 2002


Look, it's not a legal message!

I've been playing S&M (pun intended, most likely) on Linux with SDL, and
I've found a few bugs. Mostly it's minor Z-ordering problems; when
talking, actors appear over the topic buttons, and when talking to the
proprietor in the Ball O' Twine museum, Max has a tendency to stand in
exactly the same place that Sam is and flicker.

Unfortunately, I've now met one that means I can't finish the game; the
binoculars aren't controllable. I've done the wires, I've done the lens,
I'm getting the right responses from Sam to indicate that the puzzle's
ready to do, but clicking on the binoculars doesn't affect the movement.

Does this work on other platforms?

-- 
+- David Given --McQ-+ "A character is considered to be a letter if and
|  dg at cowlark.com    | only if it is a letter or digit (§20.5.16) but is
not
| (dg at tao-group.com) | a digit (§20.5.14)." --- Sun Java language
+- www.cowlark.com --+ specification
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