[Scummvm-devel] Threading issues and mutexes :-)

Marcus Comstedt marcus at mc.pp.se
Mon Jun 3 15:34:02 CEST 2002


Lionel Ulmer <lionel.ulmer at free.fr> writes:

> > Currently: AdLib.  I have not tested Dig or FT, so I don't know if
> > they would have any sound.  I know I don't get any intro music in
> > Sam&Max.  MI2, Tentacle and Loom CD get complete sound though.
> 
> My question was rather how did you handle the voices in Day of the Tentacle
> for example ?

Magic?  No idea, but they work just fine (if somewhat weak in volume).


> > If possible, this shared code should be "stand-alone", i.e. not
> > depending on accessing global variables like the Scumm object.  Then I
> > could easily compile it for the ARM sound cpu on the Dreamcast.
> 
> Well, yeah, it would be kinda a generic mixer interface (like the interface
> to any sound daemon : intialize, play sound X, stream buffer Y, ...). Ie
> completely non-ScummVM specific.

Well, mixer code is something I'll _not_ need on the Dreamcast if the
code is moved to the ARM, it has a 64-channel hardware mixer.  :-)


  // Marcus






More information about the Scummvm-devel mailing list