[Scummvm-devel] gp32 port

Jonathan Gray khalek at linuxgamers.net
Fri Nov 22 13:55:02 CET 2002


On Fri, 22 Nov 2002, ph0x wrote:

>
> greetings,
>
> i thought i should mention that a (proper! :)
> GamePark32 port is on its way to be added to the
> cvs tree (soon).
> i will be in charge of maintaining
> the port. it's actually ready with the exception
> of overlays, thus no menu and no launcher for now :)
> hope to solve that in the weekend. feel free to try
> out the precompiled executable:
> http://people.inf.elte.hu/ph0x/scummvm-gp32.zip
> see readme.txt and do NOT spread this version!

posting to a public mailing list that is also publically archived probably
isn't the best of place to link things you don't want spread :)


> i've tried it with dott (full) and samnmax (demo)
>
> for the ones that are not yet familiar with gp32:
> ARM9 32bit CPU (40-120mhz, selectable) 8mb ram,
> 320x240 (not backlit) LCD supporting 256 color palette
> mode and 16 bit (555 RGB) true color mode.
> more info at:
> http://english.gamepark.com/
>
> comments,questions and/or suggestions are welcomed.

I look forward to seeing this merged...

>
> best regards!
>  Peter "ph0x" Moraliyski
>
> http://people.inf.elte.hu/ph0x | UIN 10657470
> "god is real, unless declared integer"
>
>
>
>
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