[Scummvm-devel] On Overlays (portes please read!)

Marcus Comstedt marcus at mc.pp.se
Thu Sep 19 08:32:06 CEST 2002


Max Horn <max at quendi.de> writes:

> At 10:01 Uhr -0500 19.09.2002, J.Brown (Ender/Amigo) wrote:
> >Why would this be hard on hardware...
> >
> >You might have to do a simple RGBA to another format, but I don't see what
> >the problem is. Eg, for the OpenGL backend you would just use the direct
> >RGBA data as a texture, using per-pixel-alpha on the alpha channel.
> >
> ><shrugs, confused>
> 
> Because we then would have to add several overlays,  not just one: one
> layer per dialog. After all, you want to be able to see the lower
> dialogs shine through the topmost dialog, too, no?


Sounds reasonable.  I'm for it.


  // Marcus






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