[Scummvm-devel] On Overlays (portes please read!)
Marcus Comstedt
marcus at mc.pp.se
Thu Sep 19 08:32:06 CEST 2002
Max Horn <max at quendi.de> writes:
> At 10:01 Uhr -0500 19.09.2002, J.Brown (Ender/Amigo) wrote:
> >Why would this be hard on hardware...
> >
> >You might have to do a simple RGBA to another format, but I don't see what
> >the problem is. Eg, for the OpenGL backend you would just use the direct
> >RGBA data as a texture, using per-pixel-alpha on the alpha channel.
> >
> ><shrugs, confused>
>
> Because we then would have to add several overlays, not just one: one
> layer per dialog. After all, you want to be able to see the lower
> dialogs shine through the topmost dialog, too, no?
Sounds reasonable. I'm for it.
// Marcus
More information about the Scummvm-devel
mailing list