[Scummvm-devel] RE: [Scummvm-deve] That pesky CMI walkbox problem... (fwd)
J.Brown (Ender)
ender at scummvm.org
Wed Feb 5 06:22:07 CET 2003
> (The computer with the non-Outlook mail client is still down, so this
> mail isn't sent to scummvm-devel either.)
You can always send it to scummvm-devel, and just CC: me - that way I'll
get both the broken mailing list copy, and the unmangled original :)
> Another thing I was wondering about the checkXYInBoxBounds()
> function: The case that checks if the box is a line... Is that for
> Loom, or do other games have those as well?
It is indeed just a convex polygon. Even simpler than that, we have other
limitation - expecially that it is always just ancored on two Cartesian
x,y sets, eg a four-sided polygon.
> > - On entering either the grove where Elaine's statue is, or
> > Cannibal Village, for the first time, Guybrush is placed in the
> > wrong starting box.
>
> I've noticed the bartender can get scaled down to midget size as
> well. That could be a walkbox problem, too, right?
That may be, expecially if he is being placed in the wrong walkbox - eg,
wrong box scale values.
> Torbjörn
- Ender
http://www.scummvm.org/ | "Amen! Attempts to eradicate humour from
http://www.quakesrc.org/ | our distribution should be ignored with
http://www.enderboi.com/ | extreme prejudice" - cjwatson at debian.org
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