[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.148,2.149 scummvm.cpp,2.279,2.280
Max Horn
max at quendi.de
Mon Jul 14 03:48:09 CEST 2003
Am Montag, 14.07.03 um 08:00 Uhr schrieb James Brown:
> Update of /cvsroot/scummvm/scummvm/scumm
> In directory sc8-pr-cvs1:/tmp/cvs-serv24107/scumm
>
> Modified Files:
> script_v2.cpp scummvm.cpp
> Log Message:
> V1 Zak fixes and hacks. (Woo, it rhymes! :)
>
[...]
> @@ -2525,7 +2525,9 @@
> _numActors = 30;
> else if (_gameId == GID_MANIAC)
> _numActors = 25;
> - else
> + else if ((_gameId == GID_ZAK) && (_version == 1))
> + _numActors = 14; // FIXME: Verify this
> + else
> _numActors = 13;
>
If you want this change to be verified, then it would be helpful if the
FIXME would list the initial reasons *why* it was added.
So, let me ask, *why* was this change made? Surely there must be a good
reason, e.g. a script which access actor 13... it is very surprising
that the V1 Zak needs more actors than the V2 one, but of course it is
possible.
Cheers,
Max
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