[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.148,2.149 scummvm.cpp,2.279,2.280

Max Horn max at quendi.de
Mon Jul 14 03:48:09 CEST 2003


Am Montag, 14.07.03 um 08:00 Uhr schrieb James Brown:

> Update of /cvsroot/scummvm/scummvm/scumm
> In directory sc8-pr-cvs1:/tmp/cvs-serv24107/scumm
>
> Modified Files:
> 	script_v2.cpp scummvm.cpp
> Log Message:
> V1 Zak fixes and hacks. (Woo, it rhymes! :)
>

[...]

> @@ -2525,7 +2525,9 @@
>  		_numActors = 30;
>  	else if (_gameId == GID_MANIAC)
>  		_numActors = 25;
> -	else
> +	else if ((_gameId == GID_ZAK) && (_version == 1))
> +		_numActors = 14;		// FIXME: Verify this
> +	else
>  		_numActors = 13;
>
If you want this change to be verified, then it would be helpful if the 
FIXME would list the initial reasons *why* it was added.

So, let me ask, *why* was this change made? Surely there must be a good 
reason, e.g. a script which access actor 13... it is very surprising 
that the V1 Zak needs more actors than the V2 one, but of course it is 
possible.

Cheers,

Max





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