[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/sky adlibchannel.h,1.1,1.2 adlibchannel.cpp,1.1,1.2 adlibmusic.cpp,1.1,1.2 adlibmusic.h,1.1,1.2

Max Horn max at quendi.de
Sat May 10 05:09:05 CEST 2003


Am Samstag, 10.05.03 um 12:12 Uhr schrieb Arisme:

>> To me, it would seem to be the logical choice to first attempt to make
>> the same trick with the new fmopl:
>
> it won't be possible because it's the accurate clock simulation and not
> really the samples generation that seems to cause the overhead (which 
> is why
> *every* game is slowed down and not only the games using it, as I said
> previously, check the advancex function :))
>
>
How can a game not using adlib be slowed down, if we don't even call 
any function of fmopl.cpp in that case?


Max





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