[Scummvm-devel] MM, another fix, or just a quick hack :)

Robert Crossfield segra at iprimus.com.au
Sat May 24 02:24:04 CEST 2003


After playing around for awhile today, I noticed that every instance (that i could find playing from start to end) of o2_putActorAtObject, always had a StopObjectCode (00) after it.
This caused some issues, possibly another problem or perhaps an unused byte in MM. By adding a fetchScriptByte() in that code it does fix the problem and makes the game completable. 
Because of that StopObjectCode occuring, Ed and Edna never return to there rooms after leaving them.
Now, I have checked out Zak and it doesn't have the 00.

I'm not sure if there is another problem somewhere, or if something is just different between the Zak and MM interpreters.
But its possible for you to do a quick fixme hack to make the game completable ;)

cheers,

segra
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