[Scummvm-devel] Skipping copy protection screens in earlier games

Travis Howell kirben at optusnet.com.au
Fri Aug 13 07:30:04 CEST 2004


Any objections to enabling the code in o5_startScript of scumm/script_v5.cpp 
to skip the copy protection screens completely in loom, monkeyega and 
monkeyvga ? this is the code used by later re-releases of original games, 
which skipped copy protection screens by default. It will still be possible 
to enable the copy protection screens via the copy_protection config option

Also if anyone owns the original (uncracked) version of indy3ega which 
skipped the copy protection screen by default, could they please email the 
executable file (usually indy3.exe). I would be interested in checking how 
the original indy3ega skipped its copy protection screen too. 





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