[Scummvm-devel] Skipping copy protection screens in earlier games
Travis Howell
kirben at optusnet.com.au
Fri Aug 13 07:30:04 CEST 2004
Any objections to enabling the code in o5_startScript of scumm/script_v5.cpp
to skip the copy protection screens completely in loom, monkeyega and
monkeyvga ? this is the code used by later re-releases of original games,
which skipped copy protection screens by default. It will still be possible
to enable the copy protection screens via the copy_protection config option
Also if anyone owns the original (uncracked) version of indy3ega which
skipped the copy protection screen by default, could they please email the
executable file (usually indy3.exe). I would be interested in checking how
the original indy3ega skipped its copy protection screen too.
More information about the Scummvm-devel
mailing list