[Scummvm-devel] 0.7.0 release schedule

Marcus Comstedt marcus at mc.pp.se
Mon Dec 6 07:57:01 CET 2004


Max Horn <max at quendi.de> writes:

> SECONDARY GOALS:
> The following goals would be very nice to have, but we can release
> even  without them:
> - Dreamcast port ready
>    #1072753 (DC: Backend needs to be update for FilesystemNode changes)
>       <https://sourceforge.net/tracker/index.php? 
>       func=detail&aid=1072753&group_id=37116&atid=418820>

Well, it seems you already fixed this one.

I made an attempt to look at bug 1029853 too, but I could not get the
bootparam thing to work.  I added this to the launcher code:

  ConfMan.set("boot_param", 660, Common::ConfigManager::kTransientDomain);

but the game still starts from the beginning.  This bootparam stuff is
all new to me so maybe I'm doing something wrong?


One rather annoying thing I discovered is that
setFeatureState(kFeatureVirtualKeyboard,true) is called when you enter
the main menu in SCUMM games.  This is not so good, since the virtual
keyboard conflicts with regular GUI input and should thus be enabled
only when you actually want to input text.  My suggestion is to enable
the virtual keyboard when naming a savegame only, and leave it off for
the rest of the menus.

Also, there still seems to be no way of activating the aspect-ratio
feature from the menus.  Which means that there is no way to activate
it at all on the Dreamcast (even though it is implemented) since there
is no command line or settings file.


  // Marcus






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