[Scummvm-devel] Features and graphics modes
Marcus Comstedt
marcus at mc.pp.se
Sat Mar 13 05:25:03 CET 2004
Ok, some questions about the new OSystem interface:
* How is kFeatureAspectRatioCorrection supposed to work? Since I use
a textured quad to display the screen on the Dreamcast this sounds
like a feature I could implement easily, but how do I know which
aspects to convert from and to? The interface only says that
correction should be "on" or "off".
* Why does the backend have to implement both setGraphicsMode(int) and
setGraphicsMode(const char *)? Since the mapping between names and
ids is given by the list returned by getSupportedGraphicsModes(),
shouldn't it be possible for the platform-independent code to
convert one into the other?
// Marcus
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