[Scummvm-devel] Out of This World / Another World?
Max Horn
max at quendi.de
Wed May 5 11:01:02 CEST 2004
Am 05.05.2004 um 19:45 schrieb <Torbjorn.E.Andersson at tietoenator.com>:
> I have to admit that I'm rather puzzled by the merging of 'raw' [1]
> into
> ScummVM. Particularly since there was no discussion first, unless I
> blinked
> at the wrong moment and missed it. Judging by the discussion on
> #scummvm,
> I'm far from the only one who feels that way. Including cyx, who
> suggested
> the discussion be brought up on the mailing list.
>
> There are at least two reasons why 'raw' seems like an awkward fit in
> ScummVM to me:
>
> * So far, we have only supported bitmap graphics. Out of this World
> uses
> mostly lines and polygons, as far as I can tell. ScummVM's graphics
> scalers are hardly ideal for this.
>
> * It's not really a point-and-click adventure - it's more of an arcade
> game.
>
> It doesn't really matter much to me, but I'd be interested to hear
> what the
> reasoning behind the merger was.
>
Wasn't really aware that it isn't an adventure (I don't even know that
game myself), though I was asked about it by sev (Eugene) via direct
email -- though in retrospect, it would indeed have been much better if
this had been discussed (or at least announced) on scummvm-devel. My
personal stance on this is best summarized on what I replied to
Eugene's mail to me:
> Hi Eugene,
>
> as with saga, I am not at all interested in adding that engine. And
> while I am not that eager about ScummVM getting bigger and bigger, I
> see no major reasons why not to add this one engine, after we added
> all those others... Seems we are more and more getting an
> "Adventure-MAME".
>
> Anyway: if cyx, you and aquadran want to add this and are going to
> take care of it, fine by me.
Cheers,
Max
More information about the Scummvm-devel
mailing list