[Scummvm-devel] Feature freeze. Bug hunting season is announced
Eugene Sandulenko
sev at scummvm.org
Wed Oct 12 17:08:04 CEST 2005
Hi all.
Here is updated list. Also added ports status here, so porters who
haven't reported please report, and those who did, please, keep
informed about unresolved issues.
Show stopper bugs
-----------------
#1314495 BASS:Game Freezes on bottom level
#1297365 ITE: Game detection is broken
#1290485 ZAK256: Non completable in post 0.7.1 versions
#1287976 PSP: Crash at very beginning of Game (The Dig)
#1286589 SKY: Crash in the pipe factory
#1248622 MI2 (CD): game crashes when trying to scroll up inventory
#1235855 LOOM: reenter the labyrinth cave
#1192991 BASS: "Invalid Mode(16)" crash/exit
#1097997 BASS: Boy and fake gardener refuse to talk / lock up
Nice to have fixed bugs
-----------------------
#1311447 PSP: MI crashes while training swordfighting
#1298180 ALL: ScummVM does not compile on Mac with MT-32 emu disabled
#1296826 COMI: No time to click while Banjo duel
#1276592 PSP: Save Game Issues
#1252606 ZAK: crash when trying to fly back to SF
#1251985 PALM: key bindings don't have "options menu(F5)"
#1221549 MT32emu: doesn't compile under gcc 3.4.2 / i386
Ports status
------------
WinCE: partially ok
the old codebase + gob & saga engines seem to work with minor GUI
issues due to the overlay code change
PalmOS: some problems
sky, simon, queen: ok
scumm has global data problem
gob is not tested yet
BS1 is too slow (will not be included)
BS2 is not aligment safe and cannot be ported (will not be included)
saga is too slow in 68k mode (will not be included)
DC: unknown
PSP: ok but has 2 show-stopper bugs
The PSP port is pretty much good to go
EPOC: unknown
GP32: not ready, will not be included
MorphOS: unknown
PS2: unknown (needs testing?)
Eugene
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