[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/scumm akos.cpp,1.255,1.256
Travis Howell
kirben at optusnet.com.au
Sun Feb 5 13:44:03 CET 2006
From: "Max Horn" <max at quendi.de>
> How about leaving the 0.8.0 branch alone for now, and we just make a
> 0.8.2 release, w/o introducing even more "harmless" changes, and by this
> avoid breaking another game engine? :-)
That last akos commit to both branches was a mistake and reverted
completely, shortly after. Since that shadow change to akos code made no
visual difference either way.
> Personally, I think having BS2 broken is bad enough to warrant a 0.8.2
> release *now*. We don't have to wait for other "important" fixes, as it's
> kinda hard for me to equal problems in a few HE games with a completely
> broken BS2 engine...
I didn't delay the 0.8.2 release for any bug fixes, it was only waiting for
an announcement of the release time. I just added several important bug
fixes in the meantime.
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