[Scummvm-devel] encode_dxa complaining about the type of image

Travis Howell kirben at optusnet.com.au
Mon Jun 19 09:34:03 CEST 2006


From: "Laurent Blume" <laurent at elanor.org>
> Since the ScummVM tools are labeled as unsupported, I'm asking here
> first before trying to open a bug.
>
> I followed the instructions to convert the videos for the Feeble Files.
> I'm reasonably sure I did it correctly, since it worked for most of them.
>
> However, for a single one, encode_dxa complains that the image is not of
> the right type:
>
> $ /opt/games/scummvm/bin/encode_dxa Mix_Guardscn
> Encoding audio...LAME version 3.96.1 (http://lame.sourceforge.net/)
> Using polyphase lowpass filter, transition band:  5379 Hz -  5512 Hz
> Encoding Mix_Guardscn.wav to Mix_Guardscn.mp3
> Encoding as 11.025 kHz VBR(q=4) single-ch MPEG-2.5 Layer III (ca. 10x) 
> qval=
> [snip]
>
> Width = 640, Height = 480, Framerate = -10000, Frames = 2720
> Encoding video...Error: 8-bit 256-color image expected!
>
> I double checked that I was converting to palettized PNG in the RAD
> tools. Actually, I did a batch convert, and encode_dxa did not complain
> for all the other files. I also opened a few of those PNG files, and
> they are indeed 8 bit PNG.
>
> So it seems it might be an encode_dxa bug?

Are you using the latest version of encode_dxa tool from snapshots or SVN? 
there was a bug, which could cause this problem, but that was fixed a week 
ago now. 





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