[Scummvm-devel] Release status. May 27th

Eugene Sandulenko sev at scummvm.org
Sat May 27 18:18:02 CEST 2006


Hi again,

Here I'll prepare list of bugs to fix and will update them as we go
with release.

Please, review your currently assigned bugs and comment on them or
unassign yourself. Again, it would be perfect it we drop list of bugs
below 100, but of course, that's not obligatory for the release.

As usual, I could be wrong with assigning this or that bug to
particular category, I could as well miss some important bug. Please,
feel free to express your opinion and object.

Question to resolve
===================
#1495080 SWORD: DXA compression

Show stopper bugs
=================
#0000000 NEWS file. It should be synced with reality
#1496208 GUI: Scroll tile pulling doesn't work
#1490327 SIMON1DOS/TALKIE: Game Crash at Swampling's
#1483083 KYRA1: Crash as I repair the fountain
#1481377 WINCE: savegame dialog doesn't redraw on view mode change
#1480746 KYRA1: menu triggers assertion
#1479721 COMI: Audio skips ahead in chapter 4 intro (patch included)
#1435134 SYMBIAN: Simon2 during Intro
#1276480 GUI: Accented characters
#959001  ZAK: Can't give Annie the lighter in Katmandu

Nice to have fixed bugs
=======================
#1494945 KYRA1: Actor disappearing in an animation
#1493774 KYRA1: Asserts in the spanish version
#1481383 WINCE: MI2 cutscene sequence never ends
#1481375 WINCE: load and save dialogs are too large
#1479856 KYRA1: gfx glitch when dying on bridge
#1472007 KYRA1: Bypassing cutscenes with ESC doesn't stop speech
#1452272 COMI: Verb strings aren't wrapped
#1409244 KYRA1: GFX problems with ITALIAN floppy
#1327891 SCUMM/SMUSH: out of sync
#1303367 COMI: Cutscene, video and audio out of sync
#1193185 MI SEGA: Dialogue problem with Sega CD version
#1159581 ADLIB: Adlib Emulation doesn't Respect Volume Settings
#828860  SIMON1DOS/TALKIE: Chest disappears at Swampling's

Ports status
============
PalmOS:
Dreamcast:
GP32:
maemo: planned to be included, needs little more work
MorphOS:
PS2:
PSP:
Sumbian:
WinCE:

Porters, please, comment.


Eugene




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