[Scummvm-devel] Non-hardcoded gameids
Marcus Comstedt
marcus at mc.pp.se
Wed May 31 07:43:12 CEST 2006
David Given <dg at cowlark.com> writes:
> Secondly, the game canvas is always 8bpp, but the overlay can be 8bpp or
> 16bpp --- so if I want to do 16bpp graphics, I'm going to have to draw
> on the overlay. What's the performance like when doing this? (I presume
> I create a 16bpp Surface, and use copyRectToOverlay to write the data.)
> How do I specify transparency?
On the Dreamcast, the overlay is in ARGB4444 format, so you specify
transparency with the 4 most significant bits. All other backends
have opaque overlays, without transparency support, I think.
// Marcus
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