[Scummvm-devel] Word completion for AGI games
Neil Millstone
neil at millstone.demon.co.uk
Thu Apr 12 01:25:46 CEST 2007
Hi,
So is nobody going to say whether I should add this to OSystem or just
put inside a DS port specific define in the AGI engine? I think a
generic word completion interface that could be used by many ports, and
on engines other than AGI would be more useful, but I'll put it in as a
custom thing if nobody else is interested.
My interface words better than the predictive text one that's already
there for the DS version, as there's plenty of screen space for a Qwerty
keyboard, something that's more familiar/quicker than T9 mobile phone
text input.
- Neil
> I didn't see the predictive text stuff. I've had a play, and it's
> pretty cool. I assume that the Perl scripts to create the dictionary
> will be created at runtime eventually? Because the chances of most
> Windows users being able to install and use Perl is practically zero.
> The DS has enough room on screen for a complete Qwerty keyboard for
> text entry (it's been there for several versions now for savegame
> naming and such), so I wanted to allow users to use this to play AGI
> games without having to type the whole word.
>
> I've put up a page with screenshots of how it looks at the moment
> (sorry for the poor quality):
> http://scummvm.drunkencoders.com/demo/
>
> So, as you can see, it's not quite like the GBAGI system, and the
> whole system can be used on the second screen without covering up the
> game, which is nice.
>
> - Neil
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