[Scummvm-devel] ScummVM 0.11.0 release plans
Oystein Eftevaag
wintermute at geheb.com
Thu Dec 6 21:09:28 CET 2007
Eugene Sandulenko wrote:
> Agreed. For the sake of our porters here is the new schedule:
> December 6th -- testing season announced. We concentrate on
> bugfixing
> December 19th -- code freeze. Commit to both branches,
> only bugfixes
> December 27th -- branch. Trunk unfrozen
> January 11th -- tagging
> January 15th -- release
>
For the iPhone port:
As far as performance and stability is concerned, the port is close to
release-ready (Almost all games
seem to run fine, with only COMI being slightly sluggish). A few people
have been reporting crashes,
but it's few enough that it may just be bad data. There's a couple
control and interface
issues that still needs sorting out (enabling right-click-and-drag, and
arrow keys, that some games need.
And handling scrolling better), but nothing too major or anything that
should prevent a release in time.
--
Oystein/Vinterstum
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