[Scummvm-devel] ScummVM 0.11.0 release plans

Oystein Eftevaag wintermute at geheb.com
Thu Dec 6 21:09:28 CET 2007


Eugene Sandulenko wrote:
> Agreed. For the sake of our porters here is the new schedule:
> December 6th  -- testing season announced. We concentrate on
>                  bugfixing 
> December 19th -- code freeze. Commit to both branches,
>                  only bugfixes 
> December 27th -- branch. Trunk unfrozen
> January  11th  -- tagging
> January  15th  -- release
>   

For the iPhone port:

As far as performance and stability is concerned, the port is close to 
release-ready (Almost all games
seem to run fine, with only COMI being slightly sluggish). A few people 
have been reporting crashes,
but it's few enough that it may just be bad data. There's a couple 
control and interface
issues that still needs sorting out (enabling right-click-and-drag, and 
arrow keys, that some games need.
And handling scrolling better), but nothing too major or anything that 
should prevent a release in time.

--
Oystein/Vinterstum




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