[Scummvm-devel] Release 0.11.0 status -- 2007-12-12

Eugene Sandulenko sev at scummvm.org
Wed Dec 12 08:14:01 CET 2007


Hi guys,

These couple days went in active bugfixing, thank you very much for
your efforts, keep the same rate.

We got only one release-critical bug submitted, though I believe most
probably it is just local user's setup problem.

Let me point out that code freeze will take place in a week. After that
no new functionality will be allowed into the trunk. If you think this
could be extended, tell so. I could decrease gap between freeze and
branching, so we will stay on schedule.

Also I really like to hear status of the backends. Please, report.

On a side note. We got 2 our students from last years on objectifying
of CinE and CruisE engines. :)


Schedule:
December 19th  -- code freeze.
December 27th  -- branch. Trunk unfrozen.
January  11th  -- tagging
January  15th  -- release

Release critical:
#1849081: PALMOS: BASS crashes in opening scene
#1834822: WINCE: Save games have incorrect time & date
#1787239: GOB3: Data file fails to open, lockup
#1750049: WINCE: The Dig crashes just after the press conference
#1738485: PALM: Elvira 1/2 crashes after game screen is rendered

Nice to have fixed:
#1840669: WINCE: FEEBLE: Game not starting
#1839861: Possible workaround for bugs related to cloneToFadeOutTrack
#1811732: MANIAC C64: German version not supported
#1766072: MANIACNES: Music Doesn't Start On Load Game
#1753511: PS2: Crash when push "quit" button
#1753509: PS2: Scummvm.ini problem
#1749708: SYMBIAN UIQ3: DoTT scrolling problems
#1749704: SYMBIAN UIQ3: FotAQ does not start
#1749702: SYMBIAN UIQ3: All AGOS hang on startup
#1733297: GR: Actor stuck (Amiga version)
#1733017: SWORD1: Possible patch for bug #1730183
#1729309: NIPPON: Missing spotlight in demo
#1729307: NIPPON: Credits missing shadow effect in demo
#1726909: HE Games: Glitches after loading saved games
#1713314: Preliminary xbox port patch
#1659209: AGI: Space Trek sprite duplication
#1536993: PSP: BS1 scrolling sync issue


Ports status:
  - DC - ??
  - NDS - problems with AGOS (time() calls)
  - GP2X - OK
  - GP32 - dead
  - iPhone - OK
  - Maemo -- perhaps we will get it official this release
  - PalmOS - ??
  - PS2 - ??
  - PSP - ??
  - Symbian - ??
  - WinCE - OK
  - XBox -- I hope to have it in the tree


Eugene




More information about the Scummvm-devel mailing list