[Scummvm-devel] Release 0.11.0 status -- 2007-12-23

Bertrand Augereau bertrand_augereau at yahoo.fr
Sun Dec 23 15:27:30 CET 2007


Hi everybody, concerning Gobliiins on the NDS, it seems that in 
engines/gob/init.cpp
after
imdHandle = _vm->_dataIO->openData("coktel.imd");

neither the
        if (imdHandle >= 0) {

nor the
        } else if ((imdHandle = _vm->_dataIO->openData("coktel.clt")) >= 
0) {

give a match, so it is probably a platform IO problem...

Does somebody has an idea of what might have changed concerning this on 
a Gob engine POV?

Neil Millstone wrote:
> Max wrote:
>   
>> Thank porters for update of status for some ports, though PalmOS, PSP
>> and PS2 porters have not reported. Also we still have NDS-related
>> release critical bug which haven't been addressed yet, and it looks
>> like showstopper bug of NDS port has been recently resolved in NDS, so
>> Neil, please, update the status.
>>   
>>     
>
>
> Various bugs have been squashed.  The one in the bug tracker is an 
> ancient non-bug, so I just closed it.  Unfortunately, other bugs have 
> been found during testing.  Gob 1 and Future Wars don't start, which is 
> at least partially down to a compiler bug.  The problems with time() 
> have been fixed with a #define to redirect the call.
>
> I've been debugging Gob1 but haven't found the problem yet.  Please send 
> me a message if you know why this might be happing, or if there are 
> problems with it on other ports.
>
>
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