[Scummvm-devel] Release 0.11.0 status -- 2007-12-23
Bertrand Augereau
bertrand_augereau at yahoo.fr
Sun Dec 23 15:27:30 CET 2007
Hi everybody, concerning Gobliiins on the NDS, it seems that in
engines/gob/init.cpp
after
imdHandle = _vm->_dataIO->openData("coktel.imd");
neither the
if (imdHandle >= 0) {
nor the
} else if ((imdHandle = _vm->_dataIO->openData("coktel.clt")) >=
0) {
give a match, so it is probably a platform IO problem...
Does somebody has an idea of what might have changed concerning this on
a Gob engine POV?
Neil Millstone wrote:
> Max wrote:
>
>> Thank porters for update of status for some ports, though PalmOS, PSP
>> and PS2 porters have not reported. Also we still have NDS-related
>> release critical bug which haven't been addressed yet, and it looks
>> like showstopper bug of NDS port has been recently resolved in NDS, so
>> Neil, please, update the status.
>>
>>
>
>
> Various bugs have been squashed. The one in the bug tracker is an
> ancient non-bug, so I just closed it. Unfortunately, other bugs have
> been found during testing. Gob 1 and Future Wars don't start, which is
> at least partially down to a compiler bug. The problems with time()
> have been fixed with a #define to redirect the call.
>
> I've been debugging Gob1 but haven't found the problem yet. Please send
> me a message if you know why this might be happing, or if there are
> problems with it on other ports.
>
>
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