[Scummvm-devel] AGI keyboard input problems
Max Horn
max at quendi.de
Tue Dec 25 23:14:48 CET 2007
Hi Stuart, hi all,
Am 25.12.2007 um 22:51 schrieb Stuart George:
> On Dec 23, 2007 6:29 PM, Max Horn <max at quendi.de> wrote:
>>
>> Fine by me. As long as it is documented and complies to *some* kind
>> of logic, instead of being semi-random as the current code.
>> Note that there already is a scancode table in place, it seems, at
>> least for Alt-ASCII key combinations.
>
> I'm taking a 5minute breather while the baby sleeps.
woopidoo, *and* it's christmas ;). I certainly don't want to draw you
or anybody else away from your family. This can just as well be
resolved later.
>
> dont forget too, apple iigs games expect apple 2gs keyboard codes
> (apple key etc) and who knows what for amiga games, trs-80 games,
> etc for keyboard codes.
Precisely. And those are even less likely to match the ScummVM
keycode *g*. But I wonder, does that mean Sarien did not properly
support AGI games made for these platforms? At least I don't see any
code for handling those specifically (with regards to key input)...
>
> I'll do some testing when I can get a chance over the next day or so
> with some of my games.
Cool.
Bye,
Max
More information about the Scummvm-devel
mailing list