[Scummvm-devel] Google Summer of Code

Torbjörn Andersson eriktorbjorn at telia.com
Wed Feb 28 18:40:27 CET 2007


Max Horn wrote:

> 1) If you think this is a good idea -- please state so, on the list.  
> Even if it's just a one-line mail "yeah, go for it".

Just about anything that could attracts new developers seems like a good
thing to me. Particularly for the side projects like ScummEX and Residual.

Looking at the list of projects from earlier years is pretty
intimidating, though. All those big and important projects. ScummVM
seems so small and insignificant in comparision. :-)

> Anybody interested in acting as a mentor, possibly restricted to a  
> specific task/project?

Not me, I'm afraid.

> * Any residual projects, maybe?

Well, I've always said - probably boring people to tears in the process
- that Residual really could use a faster/better software renderer. Last
time I tried it, the TinyGL renderer was a bit sluggish on my 450 MHz
P3. In addition, there were some glitches with textures and
transparency, though perhaps they have been fixed since then?

For reference, the original requirements for Grim Fandango were,
supposedly, a "Pentium 133 or faster". (Granted, that software renderer
seems a bit cruder than ours.) I think we currently update the entire
screen each frame, which really shouldn't be necessary given that the
backgrounds are mostly static.

Torbjörn




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