[Scummvm-devel] RFC: Flexible keymapping via new EVENT_ (post 0.10) (Serhiy Batyuk)
marcus at mc.pp.se
Fri Jul 13 13:12:13 CEST 2007
Max Horn <max at quendi.de> writes:
> BTW, another thing I just had to think off: Some "user actions" are
> context specific and only relevant at certain times. The "keyboard
> fighting" in Indy3 & Indy4 comes to mind. For that it would be nice
> to be able to dynamically & temporarily remap everything.
While this might at first sound like a good idea, I'm not so sure
about the usability aspect. Won't the user be confused when a
key which up to a certain point in the game has been "pause" (or
whatever) suddenly does something completely different when pressed?
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