[Scummvm-devel] ScummVM 0.10.0 release soon

Chris Apers chrilith at hotmail.com
Sat May 19 20:35:31 CEST 2007


Sven Hesse wrote:
> On Sat, May 19, 2007 at 07:50:57PM +0300, Eugene Sandulenko wrote:
>   
>> Hi Team,
>>
>> unfortunately Fingolfin's call for documentation writers still haven't
>> brought any significant contributions, I'm thinking to postpone our
>> 1.0.0 release and still create 0.10.0.
>>
>> We got quite a lot of new features, and it seems that this release will
>> have biggest number of new engines in our history. Another nifty
>> feature is DXA support in Sword and SCUMM engines. Also several of our
>> ports got a significant boost.
>>
>> So I would like to know your opinion about releasing a new version.
>>
>> Still there are number of questions. Please, give me current
>> information on areas which you manage in our project.
>>
>> [...]
>>
>> Any suggestions and corrections are welcome.
>>     
>
> What about the Gob engine? Because there are still a few bugs left I'd
> like to have squashed first, but unfortunately, I'm a bit on the short
> side time-wise right now. :/
> Especially the scrolling bug (#1709574 - should be easy/quick) and the
> screen switching bug (#1705338 - no idea right know where the problem
> is) _bug_ me (sorry *g*).
> Also, according to Chrilith, Gob1 crashes on PalmOS as of late and I
> don't really like that either. I have no Palm, so no means of debugging
> that; my tries to get it run in the Garnet simulator failed, too.
>
>
> Greetings and stuff :)
> 	Sven
>   

Hi,

I need to take a look at the PalmOS port. About Gob1 on PalmOS, the big 
problem is that debugging on PalmOS is a real pain and is sometimes near 
from impossible.
Easiest way is a good old printf(...). I'll try to figure out what's 
wrong with gob and let you know.

Chris









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