[Scummvm-devel] Lands of Lore
Max Horn
max at quendi.de
Sat Aug 2 00:46:50 CEST 2008
Hi folks,
I just noticed this commit:
Am 31.07.2008 um 11:47 schrieb lordhoto at users.sourceforge.net:
> Revision: 33463
> http://scummvm.svn.sourceforge.net/scummvm/?
> rev=33463&view=rev
> Author: lordhoto
> Date: 2008-07-31 10:47:15 +0000 (Thu, 31 Jul 2008)
>
> Log Message:
> -----------
> Committed slightly modified patch #2029395 "KYRA: Lands of Lore
> Intro + Character selection".
So, I have to wonder: What does that mean? Will we/you add Lands of
Lore support now? Does it really share a lot of code with Kyra? I.e.
will it be only a 1-2 source files extra or what?
I am not quite happy about diluting the focus of ScummVM more and
more, as we seem to be in the process. People already used this commit
to justify asking for us to add Dungeon Master support. This is all
regardless of the fact that LoL apparently was a great game, mind you,
it's more a general thing. It just doesn't fit my vision of what
ScummVM is and should be. But then maybe I am simply too narrow minded
here...
Hence, I'd be interested to hear how everybody sees this. Shall we
change our website now and drop the "graphical adventures" bit, and
replace it by "arbitrary (graphical?) PC games" ? Do we want to keep
the focus? Does it help us, or hurt us? What do you think? Do you even
care? :-)
And because it was mentioned on the tracker item: People keep quoting
Simon's Puzzle Pack as a justification for adding arbitrary things.
Well, my reply to that is: If you can support a full new game by
adding only a few hundred lines of code in total (like it seems to be
the case for the puzzle pack), fine by me. Somehow, though, i doubt
that this will be the case with LoL, so the comparison is invalid :)
Bye,
Max
More information about the Scummvm-devel
mailing list