[Scummvm-devel] ScummVM 0.13.0 plans

Kari Salminen kari.salminen at gmail.com
Fri Dec 19 21:14:54 CET 2008


  Hi,

Max Horn <max at quendi.de> wrote:
> some games, I am told, use F5 / F6 already. (Can somebody please
> remind me which that are again?)

  The Cine-engine which is used by Future Wars (and Operation Stealth)
uses function keys for:

F1 = Examine
F2 = Take
F3 = Inventory
F4 = Use
F5 = Operate
F6 = Speak

F9 = Action Menu:
- Examine
- Take
- Inventory
- Use
- Operate
- Speak

F10 = System Menu:
- Pause
- Restart Game
- Quit
- Backup Drive is A:
- Restore game
- Save game

And I've mapped F11 in Cine to show the
collision page for debugging purposes.

And F12 breaks by default to the debugger in Visual Studio
(This behaviour isn't really related to ScummVM, it's just how
Visual Studio handles F12).

I have not checked the Cruise-engine but I guess it probably
uses a similar configuration for at least F1-F6.

Kari Salminen / Buddha^




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