[Scummvm-devel] Reduced audio buffer in SDL backend

Lars Persson larspp at hotmail.com
Sat May 24 22:04:47 CEST 2008


Hi!
Yes this will surely breakup the audio for the Symbian platform (very high audiolatency required here, but 2048 works fine). But since both the PocketPC and Symbian versions has some configuration flags already around audio handling (like lowered number of bits and custom sample rate), I guess having this as a compile time option would not be to big of a problem.
 
/Lars> Date: Sat, 24 May 2008 21:56:16 +0200> From: eriktorbjorn at telia.com> To: scummvm-devel at lists.sourceforge.net> Subject: Re: [Scummvm-devel] Reduced audio buffer in SDL backend> > Max Horn wrote:> > > However, this could very well break other systems, esp. slower machines.> > I wonder whether I should just commit it as is, and wait for complaints,> > or whether to defensively make this MACOSX-only (and then wait for> > outcries, too, but probably much later, like e.g. after the next release).> > It seems to work on my Linux box, after trying a few games at random,> but I can't test the MT-32 emulator, and I no longer have a slower machine.> > The "cowardly" way out would, of course, be to make it a configuration> option, though I don't know what to call it to make it even remotely> understandable to the average user.> > Torbjörn> > > -------------------------------------------------------------------------> This SF.net email is sponsored by: Microsoft> Defy all challenges. Microsoft(R) Visual Studio 2008.> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/> _______________________________________________> Scummvm-devel mailing list> Scummvm-devel at lists.sourceforge.net> https://lists.sourceforge.net/lists/listinfo/scummvm-devel
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