[Scummvm-devel] Kyrandia pathfinding issues

Oystein Eftevaag wintermute at geheb.com
Sat Apr 18 11:20:52 CEST 2009


Neil Millstone wrote:
>
>
> In KyraEngine_v1::updateInput(), the engine polls the event manager for 
> input.  This event manager appears to collect events while the engine is 
> busy playing an animation.  This means that by the time the animation 
> has finished, there are hundreds of mouse move events in the event 
> buffer.  When the game eventually calls updateInput(), it calls the 
> backend's updateScreen() for every one of these events.  This causes the 
> long pause I was seeing.
>
>   

Does that mean the DS backend generates mouse move events even when the 
cursor/stylus position hasn't actually changed? Wouldn't a simple test 
there solve the issue, as well?


// Oystein




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