[Scummvm-devel] Streaming sounds in Scumm games
Max Horn
max at quendi.de
Wed Aug 5 21:34:15 CEST 2009
Am 05.08.2009 um 21:25 schrieb Max Horn:
> BTW, all of the above also applies to the WAVE code and
> loadWAVFromStream().
... and also for the AIFF code. Seems loadAIFFFromStream is used by
SAGA and by SWORD1. While makeAIFFStream is never used ;).
Interestingly, Sword1 implements its own WaveAudioStream resp.
AiffAudioStream classes wrapping loadWAVFromStream resp.
loadAIFFFromStream. Weird!
Finally, there is loadShortenFromStream which is used by SAGA only;
and makeShortenStream, which is not used anyway -> this code should
have an #ifdef SAGA. And I guess AIFF should be #ifdef SAGA || SWORD1,
and so should (yeah, the proper symbol names are different, but I
think it's clear what I mean ;).
Which reminds me: Is anybody actually taking care of adding those
engine specific #ifdefs ? :)
Cheers,
Max
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