[Scummvm-devel] Streaming sounds in Scumm games

Travis Howell kirben at optusnet.com.au
Thu Aug 6 01:41:31 CEST 2009


Lack of memory for large sounds has been a known issues in Nintendo DS 
port for years now, have you forgotten the similar issue with 
introduction in Simon the Sorcerer 1? which still uses a hack to work 
around the problem.

I actually opened a feature request in the past (See 
https://sourceforge.net/tracker/?func=detail&aid=1832977&group_id=37116&atid=418823 
), so the issue wouldn't be forgotten.

There has been no progress on the issue though, since streaming sound 
data directly could have a negative effect on ports (DC and PS2) which 
load files directly from the CD.

So there seems to be a requirement to make sound streaming optional in 
ports, keeping the current option of loading sound files/segments into 
memory too.




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