[Scummvm-devel] Streaming sounds in Scumm games
Travis Howell
kirben at optusnet.com.au
Thu Aug 6 01:41:31 CEST 2009
Lack of memory for large sounds has been a known issues in Nintendo DS
port for years now, have you forgotten the similar issue with
introduction in Simon the Sorcerer 1? which still uses a hack to work
around the problem.
I actually opened a feature request in the past (See
https://sourceforge.net/tracker/?func=detail&aid=1832977&group_id=37116&atid=418823
), so the issue wouldn't be forgotten.
There has been no progress on the issue though, since streaming sound
data directly could have a negative effect on ports (DC and PS2) which
load files directly from the CD.
So there seems to be a requirement to make sound streaming optional in
ports, keeping the current option of loading sound files/segments into
memory too.
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