[Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN: scummvm: scummvm/branches/gsoc2009-draci/engines/draci
philipk79 at hotmail.com
Mon Aug 10 00:56:21 CEST 2009
> CC: scummvm-devel at lists.sourceforge.net
> From: max at quendi.de
> Date: Mon, 10 Aug 2009 00:42:33 +0200
> Subject: Re: [Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN: scummvm: scummvm/branches/gsoc2009-draci/engines/draci
> Actually, patch #2834001 won't affect that -- unstructured audio data
> is not covered by that, and cannot be (as there is no way to discern
> the length or format of the audio data).
Actually, it does. We only have makeLinearInputStream() for creating a raw audio stream, which reads data from a memory buffer.
LinearDiskStream, which is introduced in that patch, seems to be the "missing piece": it can create a raw audio stream directly from disk,
without having it loaded in memory (unless I didn't read its description properly, in which case I apologize).
> Alas, if draci uses VOC or WAVE data, it could already now use
> makeVOCStream / makeWAVStream.
Robert mentioned in his e-mail that the game uses uncompressed raw PCM 8bit audio data @ 22KHz, that's why I mentioned raw data myself.
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