[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-20. Tagging is tomorrow
Joost Peters
joostp at 7fc1.org
Thu Aug 20 12:09:29 CEST 2009
I would say #2839528: "PSP: T7G poor performance" should be release
critical too, it's a regression from 0.13.*, and if it's not addressed I
might as well disable the engine because the game is unplayable at the
moment.
I wouldn't be surprised if it affected other platforms as well.
Unfortunately, according to the Release Testing page, no-one is testing
on anything other than Windows, OSX or Linux (and the GP2X Wiz, which is
linux based also). :(
Regards,
Joost
Eugene Sandulenko wrote:
> Hi Team,
>
> Tagging for 1.0.0rc1 is tomorrow. Tools will be tagged too.
>
> No release critical bugs, and I put
>
> #2840397: DW2: crash in cartwheel stage
>
> as nice to get fixed, in order not to spoil the thing.
>
> The testing is pretty well, and it should continue as is till we
> release real 1.0.0. I do not have the firm plans for it yet, but I
> think it will be released in October.
>
> The manual work is outstanding, though I did not review the results
> carefully yet.
>
> Basically, the 1.0.0 should be a rock solid release!
>
> Now it's time to come with 1.0.0rc1 slogan ;)
>
>
> The upcoming schedule:
> August 21st -- tagging, builds start getting uploaded
> August 31st -- release (tentative)
>
> Amiga: OK
> Atari: OK
> BeOS: OK, problem with cruise
> DC: OK
> GP2X: OK
> GP2XWiz: OK
> iPhone: OK
> Maemo: OK
> NDS: OK, but SAGA
> PalmOS: ?
> PS2: OK
> PSP: OK
> Solaris x86: OK
> Solaris Sparc: OK
> SymbianOS: OK
> Wii: OK
> WinCE: OK
>
> The buglist:
>
> Release critical:
> NONE
>
> Nice to get fixed:
>
> Engine-specific:
> #2820025: COMI: Music delayed during snake segment
> #2820023: COMI: No digital iMUSE fades
> #1878514: COMI: Glitch when turning pages in recipe book
> #1834818: COMI: Part 5: Clickable sky behaves strangely
> #2721332: DIG: Cursor delays to appear after scene skip
> #1905032: DIG: text borders/shadows glitches (with 0.9.0 savegame)
> #1847454: DIG: Rat Trap Puzzle Error
> #2688144: FT: Overlapping voice/music in cutscenes
> #1947723: SAM: text off screen in german version
> #2535191: MM: Power never returns
> #2535186: MM: Meteor Police never arrives
> #1841217: MANIAC: Feeding Meat Eating Plant doesn't work correctly
> #1676326: ZAK: Time bug in airplane
> #1451721: MANIACNES: Minor newgame sound glitch
> #1879604: MANIACNES: Music not played when loading game
>
> #2628056: TUCKER: Text Dialogue is out of sync
>
> #2826608: DRASCULA: Cursor GFX error
> #2826610: DRASCULA: Graveyard GFX error
> #2011470: DRASCULA: slowdown when you hold mouse buttons
>
> #1970191: IHNM: Psychic Profile problem
>
> #2840397: DW2: crash in cartwheel stage
>
> Platform-specific:
> #2813727: DC: Bargon Attack, virtual keyboard non-responsive
>
> #1916102: PALMOS DIG: Crash at spaceship scene, treo 680
>
>
> Eugene
>
> ------------------------------------------------------------------------------
> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
> trial. Simplify your report design, integration and deployment - and focus on
> what you do best, core application coding. Discover what's new with
> Crystal Reports now. http://p.sf.net/sfu/bobj-july
> _______________________________________________
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/scummvm-devel
>
More information about the Scummvm-devel
mailing list