[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-29
Eugene Sandulenko
sev at scummvm.org
Sat Aug 29 21:32:26 CEST 2009
Hi Team,
Here is the plans for 1.0.0 release.
Release schedule:
August 31st -- release 1.0.0rc
October 12th -- tagging for 1.0.0
October 20th -- release 1.0.0
Testing is ongoing with only few games which were not touched at all,
and one release critical bug is added.
Release critical:
#2842432: WAXWORKS: Can't go down corridor in pyramid
Nice to get fixed:
Engine-specific:
#2820025: COMI: Music delayed during snake segment
#2820023: COMI: No digital iMUSE fades
#1878514: COMI: Glitch when turning pages in recipe book
#1834818: COMI: Part 5: Clickable sky behaves strangely
#2820389: DIG: Cutscene does not stop existing music before playing
#2721332: DIG: Cursor delays to appear after scene skip
#1905032: DIG: text borders/shadows glitches (with 0.9.0 savegame)
#1847454: DIG: Rat Trap Puzzle Error
#2688144: FT: Overlapping voice/music in cutscenes
#1947723: SAM: text off screen in german version
#2535191: MM: Power never returns
#2535186: MM: Meteor Police never arrives
#1841217: MANIAC: Feeding Meat Eating Plant doesn't work correctly
#1676326: ZAK: Time bug in airplane
#1451721: MANIACNES: Minor newgame sound glitch
#1879604: MANIACNES: Music not played when loading game
#2843146: CHASE: can't create new levels
#2628056: TUCKER: Text Dialogue is out of sync
#2826608: DRASCULA: Cursor GFX error
#2826610: DRASCULA: Graveyard GFX error
#2011470: DRASCULA: slowdown when you hold mouse buttons
#1970191: IHNM: Psychic Profile problem
Platform-specific:
#2813727: DC: Bargon Attack, virtual keyboard non-responsive
#1916102: PALMOS DIG: Crash at spaceship scene, treo 680
#2844893: GP2x Wiz: BASS Sound problems
#2846941: GP2X: COMI: Graphic problems
Eugene
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