[Scummvm-devel] ScummVM 0.13.0: Release status 2009-02-13 -- Maybe delaying

Eugene Sandulenko sev at scummvm.org
Fri Feb 13 10:17:05 CET 2009


Hi Team,

Unfortunately I practically had not time to follow the release status,
though there were quite low activity in the sense of fixing bugs from
the list below.

According to the old schedule we had 11th be freeze for the ports, but
  - I got request from Kostas to prolongue that to 15th
  - I haven't requested porters to provide statuses

I am much pleased by the fact that some of our porters got initiative
and published their prerelease builds. This should bring more
stability to the release. Great!

Also there are (potentially) release critical bugs with MM v2.
However, seeing MM v1 as completable I suspect that those at least
could be German version-specific. We need somebody to retest MM v2
English version. Also it seems that there is nobody to fix those ATM.

I haven't found time to rollback subtitle speed patch, and that is for
sure a release critical bug.

So far I am not pushing end release date forward, but as I announced
in the first letter (as usual, though), it is not set in stone.

 February 15th: All ports should be frozen, prerelease binaries built
for testing
 February 19th: Tagging
 February 28th: Release

Ports status:

BeOS: ?
DC: ?
GP2X: ?
iPhone: ?
NDS: ?
PalmOS: ?
PS2: ?
PSP: ?
SymbianOS: ?
Wii: ?
WinCE: ?

The buglist:

Still we have one release critical bug, and overall list of nice to get
fixed bugs did not shrink much...

Release critical:
#2489508 DIG: slower animations on 0.12
(?) #2535191 MM: Power never returns
(? )#2535186 MM: Meteor Police never arrives

Nice to get fixed:
General:
#1955075: ALL: --savepath=PATH broken
#2485123: LAUNCHER: "Load" page slightly broken
#2144834: Linking fails when disabling certain engines
#1544799: ALL: Engine creates launcher entry when failing to launch

Engine-specific:
#1676326: ZAK: Time bug in airplane
#1847454: DIG: Rat Trap Puzzle Error
#1904624: DIG: text borders/shadows glitches (with 0.9.0 savegame)
#1891362: MI2: Crashes when entering Stan's shop
#1947723: SAM: text off screen in german version

#1732751: HE PAJAMA SAM 2: Background gfx glitch in intro

#1538873: SIMON1 (French): Text wrongly displayed
#2092051: FF: Problem reactivating background sound

#1970191: IHNM: Psychic Profile problem

#1971739: WOODRUFF: Bluxtre nut gone when left on the ground
#1972466: WOODRUFF: Vanishing Coh Cott
#1974745: WOODRUFF: Game is dead on the Rummy's "Game Over"
#1981031: WOODRUFF: Crash after dancing at Puh-Let Party!!

#1946262: LSL1: Age Verification answer input not working
#2537054: AGI: Using GMM to load causes graphics glitches

#1690836: BASS: Speed difference
#1864270: NIPPON: Credits music stopped early in demo
#1962601: KYRA2: Sound and speech plays at the same time
#1977094: SWORD1: Subtitles missing (German version)
#2099100: SWORD2: Core on startup if no audio device
#2055836: FW: Music is not restarted when loading a saved game

Platform-specific:
#1934004: WINCE FOA: Crashing on launch with 2xSAI selected
#1878826: WINCE: Zak McKracken shuts down when displaying bottom panel

#1787558: PALM: widescreen, music and button errors
#1849081: PALMOS: BASS crashes in opening scene
#1852039: PALMOS: Problems with Fullscreen on a TX
#1916102: PALMOS DIG: Crash at spaceship scene, treo 680


Eugene




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