[Scummvm-devel] ScummVM 0.13.0: Release status 2009-02-13 -- Maybe delaying

Joost Peters joostp at 7fc1.org
Fri Feb 13 16:07:24 CET 2009


PSP port seems OK.

Would be good to have a prerelease binary tested by a wider audience. 
I'll probably build one over the weekend.

Cheers,
Joost

Eugene Sandulenko schreef:
> Hi Team,
> 
> Unfortunately I practically had not time to follow the release status,
> though there were quite low activity in the sense of fixing bugs from
> the list below.
> 
> According to the old schedule we had 11th be freeze for the ports, but
>   - I got request from Kostas to prolongue that to 15th
>   - I haven't requested porters to provide statuses
> 
> I am much pleased by the fact that some of our porters got initiative
> and published their prerelease builds. This should bring more
> stability to the release. Great!
> 
> Also there are (potentially) release critical bugs with MM v2.
> However, seeing MM v1 as completable I suspect that those at least
> could be German version-specific. We need somebody to retest MM v2
> English version. Also it seems that there is nobody to fix those ATM.
> 
> I haven't found time to rollback subtitle speed patch, and that is for
> sure a release critical bug.
> 
> So far I am not pushing end release date forward, but as I announced
> in the first letter (as usual, though), it is not set in stone.
> 
>  February 15th: All ports should be frozen, prerelease binaries built
> for testing
>  February 19th: Tagging
>  February 28th: Release
> 
> Ports status:
> 
> BeOS: ?
> DC: ?
> GP2X: ?
> iPhone: ?
> NDS: ?
> PalmOS: ?
> PS2: ?
> PSP: ?
> SymbianOS: ?
> Wii: ?
> WinCE: ?
> 
> The buglist:
> 
> Still we have one release critical bug, and overall list of nice to get
> fixed bugs did not shrink much...
> 
> Release critical:
> #2489508 DIG: slower animations on 0.12
> (?) #2535191 MM: Power never returns
> (? )#2535186 MM: Meteor Police never arrives
> 
> Nice to get fixed:
> General:
> #1955075: ALL: --savepath=PATH broken
> #2485123: LAUNCHER: "Load" page slightly broken
> #2144834: Linking fails when disabling certain engines
> #1544799: ALL: Engine creates launcher entry when failing to launch
> 
> Engine-specific:
> #1676326: ZAK: Time bug in airplane
> #1847454: DIG: Rat Trap Puzzle Error
> #1904624: DIG: text borders/shadows glitches (with 0.9.0 savegame)
> #1891362: MI2: Crashes when entering Stan's shop
> #1947723: SAM: text off screen in german version
> 
> #1732751: HE PAJAMA SAM 2: Background gfx glitch in intro
> 
> #1538873: SIMON1 (French): Text wrongly displayed
> #2092051: FF: Problem reactivating background sound
> 
> #1970191: IHNM: Psychic Profile problem
> 
> #1971739: WOODRUFF: Bluxtre nut gone when left on the ground
> #1972466: WOODRUFF: Vanishing Coh Cott
> #1974745: WOODRUFF: Game is dead on the Rummy's "Game Over"
> #1981031: WOODRUFF: Crash after dancing at Puh-Let Party!!
> 
> #1946262: LSL1: Age Verification answer input not working
> #2537054: AGI: Using GMM to load causes graphics glitches
> 
> #1690836: BASS: Speed difference
> #1864270: NIPPON: Credits music stopped early in demo
> #1962601: KYRA2: Sound and speech plays at the same time
> #1977094: SWORD1: Subtitles missing (German version)
> #2099100: SWORD2: Core on startup if no audio device
> #2055836: FW: Music is not restarted when loading a saved game
> 
> Platform-specific:
> #1934004: WINCE FOA: Crashing on launch with 2xSAI selected
> #1878826: WINCE: Zak McKracken shuts down when displaying bottom panel
> 
> #1787558: PALM: widescreen, music and button errors
> #1849081: PALMOS: BASS crashes in opening scene
> #1852039: PALMOS: Problems with Fullscreen on a TX
> #1916102: PALMOS DIG: Crash at spaceship scene, treo 680
> 
> 
> Eugene
> 
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