[Scummvm-devel] Touche
Filippos Karapetis
philipk79 at hotmail.com
Sat Feb 14 00:52:57 CET 2009
> There's something to it. 3-5 levels, plus a legend explaining what
> each level means, sounds quite reasonable to me. Rough table:
>
> 0: Not (yet?) part of ScummVM (for just started engine; or we omit this)
> 1: Early work, sever problems, not suitable for players
> 2: Good enough for testing by a wider audience, but might not be
> completable, might still have missing features (e.g. no music support).
> 3: Completable, but has some semi-critical bugs (like may crash in
> certain places, but still completable)
> 4: Good to play, could have non-critical minor glitches in places,
> maybe not all versions/variants supported
> 5: Almost perfect, possibly with improvements over the original
>
> This would be less confusing to both users and developers, I'd say. We
> should still include the list of known issues, as we do now, and add a
> link to the wiki pages.
>
>
> What do others think?
Excellent idea! Much simpler and easier to understand than the
arbitrary percentages
Regards
Filippos
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