[Scummvm-devel] anti-nodes
sunmax at libero.it
sunmax at libero.it
Mon Feb 23 21:44:52 CET 2009
Hi there,
can somebody explain me why do we allow to have nodes of non
existing files (I christened them "anti-nodes") in the cache
list of the gamedata? So that we have to re-check again their
existence?
btw: this is now optimized on the PS2 backend ;-)
But still I wonder, why don't we just build a cached map of
the gamedata folder with nodes only for the existing files?
Ciao,
-max
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