[Scummvm-devel] Dropping MPEG2 code?

Max Horn max at quendi.de
Sun Jan 11 17:43:19 CET 2009


Am 11.01.2009 um 16:46 schrieb Torbjörn Andersson:

> Eugene Sandulenko wrote:
>> Hi Team,
>>
>> I would like to hear your opinion about dropping MPEG2 code  
>> completely
>> in next ScummVM version, i.e. kill all the relevant code after 0.13.0
>> is branched.
>
>> From a programming point-of-view, I'd love to see it gone. It
> complicates the code, partly because of the YUV to RGB conversion but
> mostly because it draws to the overlay to get 16 bpp graphics (with an
> 8-bit fallback), which means they have to do their own scaling.
>
> But maybe we should still have the Broken Sword engines look for the
> MPEG cutscenes (if the DXA ones aren't found) and print a detailed
> message about why they no longer work, and how to fix it.


That's exactly how I would want it to be done :). Volunteers?

> While on the subject, should the Broken Sword games ever support
> Smacker, or will they only support DXA?
I'd love to Smacker-enable them one day, but out of courtesy we should  
first discuss this with Revolution software.

Bye,
Max



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