[Scummvm-devel] ScummVM 0.14.0

Johannes Schickel lordhoto at gmail.com
Sun Jul 5 15:14:08 CEST 2009


Travis Howell wrote:
> Willem Jan Palenstijn wrote:
>   
>> I think it would be better to have more time between merging the 16bit
>> branch back into trunk and a release. The larger number of developers
>> (on a larger number of platforms) looking at the code when it hits trunk
>> might well trigger some more minor API changes/discussion, and it would
>> be bad to do that in the middle of the release process.
>>     
>
> Any platform based off the SDL backend would immediately benefit from
> initial 16bit color support, with the addition of several HE games.

How is that? Most of them overwrite some functionality for video mode 
setup etc. Thus porters would still need to adapt their backends to the 
new API. So I wouldn't call it "immediately", rather "easier than non 
SDL backends" (if at all ;-).

// Johannes





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