[Scummvm-devel] PORTERS: OSystem::setWindowCaption
Marcus Comstedt
marcus at mc.pp.se
Mon Jul 6 22:46:14 CEST 2009
Max Horn <max at quendi.de> writes:
> Just as a note to all porters: I changed OSystem::setWindowCaption to
> accept LATIN-1 input some time ago. Porters may wish to check whether
> they porter can cope with that (I already adjusted some, but I am not
> sure about the DC and PalmOS ports).
To summarize what I said previously about this; on the DC the caption
is used as metadata for the savegames. If the user examines the
savegames from the builtin DC menu, LATIN-1 strings will look ok as
long as they did not select Japanese as menu language. If they _have_
selected Japanese, the strings will be rendered as SJIS instead, which
will look like crap. But this is the same situation as with
commercial DC titles; EU and US games assume that the strings are
rendered as LATIN-1, and JP games assume that they are rendered as
SJIS. If you have savegames from both JP and EU/US games, you'll get
crappy rendering for some regardless of what menu langauge you
choose. :-P
So for the DC, no action is the probably best action. Just keep the
LATIN-1 coming. :-)
// Marcus
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