[Scummvm-devel] Bring testers to the team?

Travis Howell kirben at optusnet.com.au
Tue Jul 14 04:40:38 CEST 2009


Paul Gilbert wrote:
> On Tue, Jul 14, 2009 at 9:58 AM, Travis Howell <kirben at optusnet.com.au 
> <mailto:kirben at optusnet.com.au>> wrote:
> 
>     The main problem with using the same people to testing games (especially
>     those with multiple game paths) each release cycle, is it is far too
>     easy to get tired of those games. With people only playing the essential
>     parts more and more, each release cycle.
> 
> 
> That would be my concern as well. Something else that occurs to me, 
> though, is whether we could leverage the event recorder with such a 
> role. I personally feel that a proper event recorder would make release 
> testing much easier, particularly if you could play games back at higher 
> speeds (sfx and music included). That way, it would be easy for 
> 'testers' to ensure a given game has no crashing bugs, or obvious 
> graphics glitches in it, without having to remember all the actions in 
> the game.

Unfortunately playing back via higher speed (than supported by original 
game engine) is more likely to cause unexpected issues to occur in many 
games engines (ie AGOS or SCUMM), where a faster than expected speed can 
easily cause timer related issues.




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