[Scummvm-devel] New developer, introductory mail
Thierry Crozat (Yahoo! Mail)
thierry.crozat at yahoo.co.uk
Sun Mar 1 12:17:46 CET 2009
I am not a member of the ScummVM team but I looked at your patch (out
Well done for your work. I know some internals of the BS1 engine
having added support for the mac version some time ago and worked
again on some bugs recently. It seems adding support for the PSX
version was more work that I needed to do for the mac version (i.e.
mainly some endianness issues).
One remark though: why adding the files to read vag format in the
sword1 engine directory? It seems to be it would be better to have
them in the sound directory, especially if you want to add support
for other PSX games.
Le 1 mars 09 à 10:38, Fabio Battaglia a écrit :
> Hi to everyone,
> my name is Fabio Battaglia, i joined the ScummVM team today.
> Some of you may already know me because of my pestering questions
> in the
> IRC channel about the sword1 engine. I helped by adding support for
> Broken Sword PSX to the engine as some form of personal challenge and
> now l'll try to further optimize the code related to broken sword PSX
> and then i'll start to look in reversing psx resources of some already
> supported engines.
> I wish a good day to everyone, and thanks for letting me contribute to
> this wonderful project who gives me so much good time!
> Fabio Battaglia
> * Member of the Italian Retro DECnet -> http://decnet.ipv7.net *
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> Scummvm-devel at lists.sourceforge.net
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