[Scummvm-devel] PS2 #3 : GUI : COMI crash : must

Lars Persson larspp at hotmail.com
Mon Mar 2 08:25:13 CET 2009



Do you have a log of the stderr and stdout streams?
It might be the layout that does n't fit the given resolution (again) even if its a VGA game.
Those outputs would give the reason if its a layout issue.

Cheers
Lars
> Date: Mon, 2 Mar 2009 06:55:11 +0100
> From: sunmax at libero.it
> To: scummvm-devel at lists.sourceforge.net
> Subject: [Scummvm-devel] PS2 #3 : GUI : COMI crash : must
> 
> When you call the in-game menu in COMI (just to make it very clear
> cause my lingo is not always scummvm-precise [yet], it's the one
> from where you "load", "save", etc.) the system crashes. It seems
> we are trying to paint something outside of the addressable screen,
> (like in #2) but in this case no assert is triggered :-(
> 
> It crashes somewhere in ScummEngine::runDialog. If somebody has
> some suggestion to help tracking it (keep in mind that we don't
> have a working gdb on PS2), I am eager to try them!
> 
> COMI is useless without that menu...
> 
> Please help Guybrush!
>  -max
> 
> 
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