[Scummvm-devel] PS2 #8 : performance : Scumm Load : important
Willem Jan Palenstijn
wjp at usecode.org
Mon Mar 2 17:28:59 CET 2009
On Mon, Mar 02, 2009 at 06:59:54AM +0100, sunmax at libero.it wrote:
> - otherwise, once we scanned all the matching entries
> in the saved folders, could we keep it cached (just
> the list of entries), so that we don't have to build
> it over and over again?
I see no reason why this couldn't be cached in a custom savegame-manager.
I think I'd prefer the default one not to do caching, by the way, to
make it possible to move around savegames without restarting the game.
(To load savegames attached to bug reports, for example.)
> - when you click on any entry on the list of the saved
> games, couple of nodes are created in (not-so-)rapid
> sequence. What's the purpose of that? So far we just
> clicked on an entry in the list, no need to create
> any nodes until we are ready to load!
You don't specify for which files nodes are created, but could it be
trying to load metadata like a screenshot from the savegame?
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