[Scummvm-devel] PS2 #5 : GUI : settings : important
sunmax at libero.it
sunmax at libero.it
Mon Mar 2 22:57:41 CET 2009
Hi Andre!
Thanks for your confirmation.
So the PS2 is not alone in BSOPD (Black Screen of Pseudo Death).
> where redraw() is only called inside that loop. If you do not use
> the wiimote, there are no events and pollEvent() returns false.
Is there any way we can trigger an event after changing renderer?
Does it happens on all backends?
Thanks!
-max
> On Mon, Mar 2, 2009 at 6:56 AM, sunmax at libero.it <sunmax at libero.it> wrote:
> > When we change the renderer (eg. we select the antialiased
> > one), there is some input (eg. moving the mouse) required
> > before it shows the GUI again after blanking. Otherwise
> > it will stay pitch black forever. It even fooled me to
> > think that the PS2 had crashed... :-(
>
> I do get the same effect on the Wii port. I think its related to
> gui/GuiManager.cpp:
>
> while (eventMan->pollEvent(event))
>
> where redraw() is only called inside that loop. If you do not use the
> wiimote, there are no events and pollEvent() returns false.
>
> Regards,
> Andre
>
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