[Scummvm-devel] PS2 #8 : performance : Scumm Load : important
sunmax at libero.it
sunmax at libero.it
Mon Mar 2 23:44:16 CET 2009
Hi there!
> I think that would be rather ugly and would prevent sharing of save
> files. In Broken Sword 1 we had SAVEGAME.INF, which stored all save
> names but we replaced it via save names in the save file instead to
> allow easy sharing of save files.
Makes lot of sense!
And now that we can share save files between PS2 and other backends
we don't want to lose that ;-)
Still, what would you suggest so that the user does not have to
wait ~5 secs every time for loading / saving a games on PS2 with
a crowded saved games dir?
Thanks!
-max
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