[Scummvm-devel] PS2 #8 : performance : Scumm Load : important

sunmax at libero.it sunmax at libero.it
Mon Mar 2 23:44:16 CET 2009

Hi there!

> I think that would be rather ugly and would prevent sharing of save 
> files. In Broken Sword 1 we had SAVEGAME.INF, which stored all save 
> names but we replaced it via save names in the save file instead to 
> allow easy sharing of save files.

Makes lot of sense!

And now that we can share save files between PS2 and other backends
we don't want to lose that ;-)

Still, what would you suggest so that the user does not have to
wait ~5 secs every time for loading / saving a games on PS2 with
a crowded saved games dir?


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