[Scummvm-devel] PS2 #8 : performance : Scumm Load : important
max at quendi.de
Mon Mar 2 23:54:16 CET 2009
Am 02.03.2009 um 17:44 schrieb sunmax at libero.it:
> Hi there!
>> I think that would be rather ugly and would prevent sharing of save
>> files. In Broken Sword 1 we had SAVEGAME.INF, which stored all save
>> names but we replaced it via save names in the save file instead to
>> allow easy sharing of save files.
> Makes lot of sense!
> And now that we can share save files between PS2 and other backends
> we don't want to lose that ;-)
> Still, what would you suggest so that the user does not have to
> wait ~5 secs every time for loading / saving a games on PS2 with
> a crowded saved games dir?
Basically what Willem suggested: You can do caching in your savefile
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